When we started Betryal back in 2013, the goal was to create a user friendly linux distribution mainly for 3D artists and webprogrammers.
As the years passed, we felt that maintaining a distro is too big bite for 2 person.
As artists, we started experimenting with Unity, and creating video games became our main goal shortly. We have started building prototypes, experimented on different platforms for few years, and in november 2018, the idea of Rodmar was born.
Since that time, we are working on our first title, DemonBlaze : Rodmar.
We learnt a lot through the development...